Since the concept of Metaverse entered our lives, it has been the pioneer of many things. Sebastien Borget, co-founder of The Sandbox, one of the popular metaverse platforms, made statements evaluating the effects of metadata on the economy and talked about the importance of the ecosystem in the discovery of imagination.

The Sandbox, a popular play-to-win platform, is one of the most talked about metaverse coins of the last period. Ecosystem COO and co-founder Sebastien Borget shared his thoughts on Sandbox and the metaverse. He explained how the decentralized multiverse structure, a technological pioneer, has shaped the global economy, although interest in the field is less than before. He underlined that although countries such as the USA, China and Turkey made strategic statements, no single party could have control over the metaverse.

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Borget, who used the definitions of Web 3.0 and metaverse as 'the door to new experiences limited only by the thought and creative power of users' in his statements on the subject, stated that this field still continues to expand. He also said that the idea of ​​creating new universes develops the human imagination, and that this new ecosystem can help expand the global economy.

The founder talked about how the metadata warehouse creates new spaces for people to socialize, come together and establish economic relationships, and said that he believes there will be much faster developments in the next 10 years. He also mentioned that many new economic opportunities will emerge and the way we play, earn money, socialize and work will change drastically. In addition, he emphasized that metaverse-oriented projects should make the creation process more fun and rewarding, and shared that user requests should be listened to. He said on the subject:

   "We've managed to bring this ecosystem to life, but the assets that players create and share drive it."

According to Borget, metaverse management should be completely handed over to the users themselves. The basis for this is to create voting mechanisms and decentralized autonomous organizations. The Sandbox platform is trying to offer exactly this and users are not locked in the ecosystem. According to the statement, the contents created in the Sandbox universe can be transferred to other open metaverse platforms, thus establishing a relationship between universes. This is thought to be the key to escaping the restricted and controlled Web 2.0 structure.

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Borget also argued that the Sandbox platform accelerates the expansion of the metaverse and said that it supports content creators with its open, transparent structure. The Sandbox conveyed his ideas about the future as follows:

   “We have a vision of a decentralized and fun metaverse where everyone can freely create, play and be rewarded for playing. Our strength in this space comes from the potential of creators and gamers, so we are building the ecosystem accordingly, step by step.”

Explaining that the next step for the platform is to offer content producers the opportunity to create and share their own experiences, Borget said that they are also trying to make gaming fairer. She stated that they wanted to establish pleasant and entertaining spaces especially for women, and that more women would enter Web3 in this way.

   "We inspire players to see beyond the differences in appearance, we try to create worlds that appreciate them in every sense. This way, we believe that in the future the community will meet more original content."

After Facebook changed its name to Meta, many people became interested in the concept of metaverse. While giant corporations accelerated their work in this area, the JP Morgan metaverse was valued as a $1 trillion investment opportunity and entered the Decentraland universe. Along with all this, rapid rises occurred in metaverse-oriented cryptocurrencies. The Sandbox number of users has reached 2 million and many chain-based virtual reality platforms have expanded their target audience.

All this is seen as just the beginning of the metaverse and its possible economic impacts, and everyone is expected to spend at least 1 hour a day in the metaverse over the next 5 years. New business lines, areas of creation, ways of thinking and potentials continue to be developed. In this way, it is planned to transfer business and working activities to the augmented reality world. No one can predict exactly what will happen next.